Little Ugly

Executive Producer

An Apple Immersive Film

When her childhood shame returns in the form of a sticky, hungry clown girl, a young woman must choose to see and care for the part of herself she abandoned – unlocking buried memories and healing through intimate, immersive VR.

Directed by Lily Chiu & Tiger George Hutchinson

A Ganek Immersive Studio Production, USC School of Cinematic Arts

Cosmic Beholder

Executive Producer

An Apple Immersive Film

When an alien lands on earth in search of companionship, he finds out this planet may not be as friendly as it once seemed.

Directed by Angelo Studioso

A Ganek Immersive Studio Production, USC School of Cinematic Arts

Elevator

Producer

A Stereoscopic 180° Immersive Film

Two women looking for a great night out arrive at a mysterious party, and quickly find themselves on a descending elevator ride toward death.

Directed by LILLETH

A Ganek Immersive Studio Production, USC School of Cinematic Arts

Performance Improvement Plan

Executive Producer

A Stereoscopic 180° Immersive Film

You are called into a superior’s office at work and informed that your employee performance has been suboptimal.  You must now undergo a corporate training program unlike anything you’ve experienced before.

Directed by Jinrun Han

A Ganek Immersive Studio Production, USC School of Cinematic Arts

Code Red

Executive Producer

A Stereoscopic 180° Immersive Film

When an 8-month-pregnant hairdresser finds out that her wrongly accused husband is about to be jailed by their corrupt government, she and her unlikely band of community hairdressers take things into their own hands to break him out of custody during his court hearing.

Directed by Fiyin Gambo

A Ganek Immersive Studio Production, USC School of Cinematic Arts

Help Is On the Way

Writer/Director

A 6DoF Unreal Engine Immersive Film

A 6 degrees-of-freedom VR thriller, in which a woman walking alone at night gets the feeling she’s being watched. What she finds on her trail is stranger than one would imagine.

Help Is On the Way is an attempt to maximize use of suspense techniques in a VR setting, and switches the viewer’s POV between the voyeur and their victim. An exercise in using virtual production techniques and Unreal Engine to combine live-action characters into a fully 3D world.

A Ganek Immersive Studio Production, USC School of Cinematic Arts

The Great World Zoo

Writer/Director — in collaboration with Michael Wahba and Brendan Hutchins

A 6 degrees-of-freedom VR film made entirely with neural radiance fields. Documents the strange, dark, and surreal history of LA’s Griffith Park Zoo.

A project of the Mobile & Environmental Media Lab, USC School of Cinematic Arts

The Night Watcher

Writer/Director — in collaboration with Seleny Xie

The Night Watcher is a 6 degrees-of-freedom VR film, using virtual production techniques and Unreal Engine to combine live-action characters into a 3D world. The Night Watcher is the story of Mina, a loyal but curious girl who follows her grandfather into the most forbidden part of their village to bring him home safe. In the process, she uncovers a dark secret at the heart of her town.

The film is an experiment in virtual production for VR, where a physical performer is fully integrated into the 3D world of Unreal to tell a story.

The Immersive Archive | immersivearchive.org

Student Lead

The Immersive Archive is an initiative of USC's Mobile and Environmental Media Lab to restore the landmark VR and AR work of past decades. 

Early restoration work has included restoring the work of VR's first practioner, Mort Heilig:

- Photogrammetrically capturing the first device in the history of VR, Mort Heilig's Sensorama.
- Restoring the original left- and right-eye film strips of his stereo films made for the device.
- Recreating the audio-visual experience in stereo in VR.

And for the early AR work of Ivan Sutherland:

- Photogrammetrically scanning Sutherland's head-mounted display (HMD), the first device of its kind.
- Modeling the Harvard graphics lab in which Sutherland's pioneering work was conducted.
- Re-creating the vector graphics experience seen through the headset, the world's first experience of augmented reality.

A project of the Mobile & Environmental Media Lab, USC School of Cinematic Arts

Color Wheel

Director/Designer

An immersive virtual reality painting unfolding across time. The piece is also an image generator: each frame overlays every other image frame, outputting all combinatorial possibilities of the images inputted. The length of the piece grows exponentially with the number of images inputted.

Flight Test

Director/Designer

A hand-painted immersive VR landscape that pulls the viewer through its imagery. Animation
intended to make the viewer feel they are in motion, traveling sequentially through its worlds.